Showing posts with label Guide. Show all posts
Showing posts with label Guide. Show all posts

Saturday, March 12, 2016

Avoiding a Nuclear Explosion

Towards the end of Magikiras, you have to have to head out and stop your enemies from pretty much wrecking the world. However it is in fact entirely fail this mission before you even get a chance to start it. What happened here is that the game is keeping track of how many objectives you have accomplished so far and is assigning a value to them. If the value is lower than a certain amount, then you automatically fail.

Past this point is spoiler territory so be warned. That being said, here are the values that the game keeps track of.

Securing the first gate (+1)
Securing the second gate (+1)
Securing the artifact fragments from the museum (+2)
Rescuing the President (+1)
Obtaining the mystery info from a stranger (+1)
Obtaining the enemy's plan from Zawame Tower (+1)
Letting Edgar go and asking him to help you later (+1)

You need to achieve a minimum of 4 points in order to continue on with the mission. Be warned though; this is a timed mission and the points will be deducted as the Chapter progresses depending on your actions and on an automatic basis so you can still game over if you waste too much time.

Monday, September 21, 2015

Chapter 5 Enemy Attack

It came to my notice that some people are still searching for hints as to where the enemy will attack in Agartha in Chapter 5. Two clues are given in the text much earlier in the Chapter about authorities finding ancient fragments and are studying them in a particular building. The first hint is in Edgar's workshop and the second hint is in train station when you first arrive at Agartha.

If that's too obscure, then I will just simply post the answer here: the attack will take place in the Agartha National Museum. The possible answers that can be keyed in are museum, Musem or Agartha National Museum.  Take heed of the case because ChoiceScript is very case sensitive.

Cheers

Thursday, August 20, 2015

Puzzle Guide Part 4

The ultimate killer puzzle, mostly because in the original version, it'd kill you if you solve it incorrectly. A few things of note for this puzzle. There is a selection limit: once you've hit the buttons 20 times, it will end the puzzle although if you hit the correct sequence on the last try, you will be still have succeeded.

A second thing of note is that if you hit the wrong grid, the puzzle will reset itself and you will need to restart from the first grid again. Sadistic, I know. Alright then, let's get down to the meat of the puzzle and tackle this thing once and for all.

Earlier in the chapter, Larry will give you the answer to the puzzle via a vision, telling you that the key is the first note is B flat and then C, D flat, E flat, F, G flat and A flat. But later when you run into the puzzle, there are no mention of the word flats, only sharps. So how should things be done?

During the opening sequence, it is mentioned that one of the key is tingling, which is the A sharp key. Hit that one and you will be told that it's the correct one and in the beta, you will get a bunch of bad references and horrible puns to help you along the way.

For those without that access, note that B flat = A sharp. So if that pattern stands, that would mean that D flat = C sharp, E flat = D sharp, G flat = F sharp and A flat = G sharp. So that would mean that the sequence to press is A sharp, C, C sharp, D sharp, F, F sharp and G sharp. Try that out and see for yourself.

Oh in case, you're wondering, that's the B flat minor scale.


Wednesday, August 19, 2015

Puzzle Guide Part 3

The next puzzle is an optional one and will only be encountered if you choose to or failed a previous check. This one is a keypad puzzle and looks very much like a the numberpad on your keyboard (unless you're using a laptop that is).

Anyways, here's what the keypad puzzle looks like

  |-7-|-8-|-9-|
 
  |-4-|-5-|-6-|
 
  |-1-|-2-|-3-|

The Knight is exiled from from the Central Kingdom and makes his way north-west before wanderlust claims his heart and he travels across the lands, making his way south first, visiting each land once.

Looking at the keypad, the central kingdom obviously refers to the number 5 and after being exiled, moves to the number 7. After that, he moves south, visiting each land once. Obviously this means 4 right?

Of course not! It's a puzzle so it needs a little more trickery than that. After all, it is a Knight who's moving around the keypad and as everyone knows, Knights make L-jumps. From 7, there's only one place for the Knight to go to and I will leave the rest of the jumps to your plotting since there's only one way for the Knight to move.

TLDR, the answer is 572943816

Tuesday, August 18, 2015

Puzzle Guide Part 2

Alright. After that one comes the bomb puzzle at the end of the Die Hard: Zawame Tower edition where you need to defuse the bomb left behind by Morgan, provided you managed to reach it in time. The hints provided in-game are as follows:

1) When your hand is over the orange icon, the red one flashes once and the yellow one twice.

2) When your hand is over the red icon, the orange one flashes twice.

3) When your hand is over the yellow icon, the orange one flashes once and the green one flashes twice.

4) When your hand is over the blue icon, the green one flashes once and the violet one twice.

5) When your hand is over the green icon, the yellow one flashes once and the blue one flashes twice.

6) When your hand is over the violet icon, the blue one flashes once.

7) When your hand is over the black icon, all of the icons light up.

Now you can choose to either work this puzzle out or you can use your stats to bypass this section. The stats part will require a maximized stat so it might be hard to use that option. The other option is to figure out what the flashing lights mean,

What does one flash mean and two flash mean? That seems to dictate that a certain icon is hit before that icon and the next flash indicates which icon is pressed after the other one. So using that logic, two possible combinations are

1) Red, orange, yellow, green, blue, violet.

or

2) Violet, blue, green, yellow, orange, red.

But what about black? Black is an odd one out isn't it since it makes all of the icon light up. Either you have to hit it or you don't but it's safer to hit it just in case. When do you hit it? Anytime seems like a good time to hit the black icon since it doesn't appear anywhere on the icon list of must hits in order.

TLDR. If you just want the answer, go for red, orange, yellow, green, blue, violet and black as the last button.

Monday, August 17, 2015

Puzzle Guide Part 1

Alright. Time to get a little serious in that I am aware that some people don't really want to do puzzles in a Choice type game so here's a quick guide for the puzzles in the game. This post will cover the first one, which is the cryptic note that you received on your phone.

First incident reveals sincere truth, Massive evolution emminent today, Metropolis efficient, Altruism tenable, Connection orienal reach and save my eminence, Save his opalescent petrified pelican in negligible grain, Malignant animal lives long, Attention tenable, Time wasted endlessly not time yielded, Time was omitted,  Heave under nature's discretion remain eternally depressed! Courage onerous maliciously earned, Aim lateral ominous never egregious, Animosity negated definitely, Infernal nocturnal forces odious random matter adroit timed into overwhelming nations, Wave in laxative lingerie, Bees enormous, Proceed retreat omit various instances dangerously elegant dandy, Under penalty onto nosferatu, Ambitious rich regent into vicious amorphous legislative!

Looks pretty much gibberish doesn't it? And it is gibberish for the most part. There is no way that anyone can get any kind of message from that by trying to glean a meaning from it. So immediately cross out trying to understand the message. It's not supposed to work that way.

But if we're not looking for a meaning by deciphering the message, how is it supposed to be done then? The answer is staring right at you actually. Take the first letter from every word and use the punctuations and captital letters to guide you in forming a word. For example, First incident reveals sincere truth,

First
incident
reveals
sincere
truth

See the pattern that emerged there? Repeat that for the rest of the message and you'll get a location where you have to head to next, if you are so inclined to do so.

That's it for today's post. I will slowly post up the solutions to the other puzzles in the game so stay tune.

TLDR You can just key in mall at the appropriate prompt.